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{{Infobox Obstacle
{{obstacle|stage=1|first=[[SASUKE 18]]|last=[[SASUKE 21]]|firstat=[[Noguchi Norihiko]] ([[SASUKE 18]])|firstcl=[[Koshi Keiji]] ([[SASUKE 18]])|g4=}}
 
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|name = Pole Maze
The '''Pole Maze''' ( ポールメイズ ) is a obstacle introduced with the course redesign after [[Nagano Makoto]]'s kanzenseiha in [[SASUKE 17]]. The competitor must grab a pole leaning against the first platform and vault to the other side. The pole is anchored in the middle of the water pit, and the top of the pole must be guided through a track above. It is essentially a mix of the [[Pole Jump]] and the Rope Maze from VIKING. In [[SASUKE 19]], the maze was lengthened and changed to make the obstacle harder to navigate. It functions as a time waster as many that had cleared it with difficulty timed out on later obstacles. It was never a serious threat and was replaced with the [[Circle Hammer]] in [[SASUKE 22]].
 
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|image = SASUKE2008_1stStage-3-PoleMaze.jpg
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|caption = [[Akiyama Kazuhiko]] attempted the Pole Maze, [[SASUKE 20]]
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|s_stage = [[First Stage]]
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|s_first = [[SASUKE 18]]
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|s_last = [[SASUKE 21]]
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|s_comps = [[List of SASUKE competitions|4 competitions]]
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|s_attempt = [[SASUKE 18]], [[Noguchi Norihiko]]
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|s_clear = [[SASUKE 18]], [[Koshi Keiji]]
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}}
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The '''Pole Maze''' ( ポールメイズ ) is an obstacle, introduced with the course redesign after [[Nagano Makoto]]'s kanzenseiha in [[SASUKE 18]].
  +
  +
Competitors must grab a pole leaning against the starting platform and vault to the other side. The pole was anchored in the middle of the water pit, and the top of the pole must be guided through a track above.
  +
 
It was essentially a mix of the [[Pole Jump]] and the [[Rope Maze]] from [[VIKING]]. In [[SASUKE 19]], the maze was lengthened and changed to make the obstacle harder to navigate. It functioned as a time waster, as many that had cleared it with difficulty, timed out on later obstacles. On average, it took out 3-4 competitors for each tournament it was in. It was never a serious threat and was replaced with the [[Circle Hammer]] in [[SASUKE 22]].
  +
 
{{clear}}
 
{{clear}}
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==Other Appearances==
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[[File:Ảnh chụp màn hình (10).png|thumb|276px|SASUKE Vietnam 3's Pole Maze]]
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Đường Zig Zag (SASUKE Vietnam's official name for the Pole Maze) appeared as the first obstacle in Stage 3 from [[SASUKE Vietnam 1]] to [[SASUKE Vietnam 5]].
   
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However, unlike in SASUKE, due to its placement as the first obstacle in Stage 3 (since the stage had no time limit to complete it), competitors were only allowed to return to the starting platform up to three times if they failed to generate enough momentum to vault the pole. If they did it on the fourth time, they would be disqualified. This rule came to play, with Phạm Thế Hoàn on [[SASUKE Vietnam 2]] being the first victim of it.
==Competitor's Success Rate==
 
   
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[[File:Sskvn4 pole maze landing.png|thumb|276px|The dismount of the Pole Maze on SASUKE Vietnam 4]]
{|class="wikitable" width="100%"
 
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On [[SASUKE Vietnam 4]], with the first ever attempt of a woman in SASUKE Vietnam's Stage 3, which was made by [[Olivia Vivian]], the producers gave her a special rule that she was allowed to return to the starting platform up for as much as she wanted to.
!width="20%" style="background-color: #cccccc"|''SASUKE''
 
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!width="20%" style="background-color: #cccccc"|Clears
 
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Also on that season, the producers had changed the track and made the dismount larger than on the previous seasons. As the result, a unique way to fail this obstacle was presented when two American competitors, [[Michael Needham|Mike Needham]] and [[Greg Schwartz]], failed on the dismount to the landing platform after using a wrong technique to swing their body from the pole.
!width="30%" style="background-color: #cccccc"|Attempts
 
  +
!width="30%" style="background-color: #cccccc"|Percentage
 
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On [[SASUKE Vietnam 5]], the obstacle was modified. Instead of reaching the landing platform, competitors would have to reach the next obstacle, the [[Swing Ladder]]. Despite that change, no one competitor falled on it.
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{{clear}}
 
==Competitor's Success Rate==
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*All results based on the TBS broadcast and external information found
 
{|class="wikitable sortable zebra" width="100%"
 
!width="20%" style="background-color: #4D0503"|''SASUKE''
 
!width="20%" style="background-color: #4D0503"|Clears
 
!width="30%" style="background-color: #4D0503"|Attempts
 
!width="30%" style="background-color: #4D0503"|Percentage
 
|-
 
|-
|align="center" style="background-color: #dddddd"|[[SASUKE 18|18]]
+
|[[SASUKE 18|18]]
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|33
|align="center" style="background-color: #dddddd"|32
 
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|37
|align="center" style="background-color: #dddddd"|34
 
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|89.19%
|align="center" style="background-color: #dddddd"|94.12%
 
 
|-
 
|-
|align="center" style="background-color: #eeeeee"|[[SASUKE 19|19]]
+
|[[SASUKE 19|19]]
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|40
|align="center" style="background-color: #eeeeee"|18
 
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|43
|align="center" style="background-color: #eeeeee"|21
 
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|93.02%
|align="center" style="background-color: #eeeeee"|85.71%
 
 
|-
 
|-
|align="center" style="background-color: #dddddd"|[[SASUKE 20|20]]
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|[[SASUKE 20|20]]
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|60
|align="center" style="background-color: #dddddd"|57
 
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|63
|align="center" style="background-color: #dddddd"|59
 
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|95.24%
|align="center" style="background-color: #dddddd"|96.61%
 
 
|-
 
|-
|align="center" style="background-color: #eeeeee"|[[SASUKE 21|21]]
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|[[SASUKE 21|21]]
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|54
|align="center" style="background-color: #eeeeee"|31
 
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|58
|align="center" style="background-color: #eeeeee"|35
 
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|93.10%
|align="center" style="background-color: #eeeeee"|88.57%
 
 
|-
 
|-
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|Total
|align="center" style="background-color: #dddddd"|Total
 
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|187
|align="center" style="background-color: #dddddd"|138
 
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|201
|align="center" style="background-color: #dddddd"|149
 
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|93.03%
|align="center" style="background-color: #dddddd"|92.62%
 
 
|}
 
|}
 
[[Category:SASUKE obstacles]]
 
[[Category:SASUKE obstacles]]

Revision as of 14:30, 2 December 2019

The Pole Maze ( ポールメイズ ) is an obstacle, introduced with the course redesign after Nagano Makoto's kanzenseiha in SASUKE 18.

Competitors must grab a pole leaning against the starting platform and vault to the other side. The pole was anchored in the middle of the water pit, and the top of the pole must be guided through a track above.

It was essentially a mix of the Pole Jump and the Rope Maze from VIKING. In SASUKE 19, the maze was lengthened and changed to make the obstacle harder to navigate. It functioned as a time waster, as many that had cleared it with difficulty, timed out on later obstacles. On average, it took out 3-4 competitors for each tournament it was in. It was never a serious threat and was replaced with the Circle Hammer in SASUKE 22.

Other Appearances

Ảnh chụp màn hình (10)

SASUKE Vietnam 3's Pole Maze

Đường Zig Zag (SASUKE Vietnam's official name for the Pole Maze) appeared as the first obstacle in Stage 3 from SASUKE Vietnam 1 to SASUKE Vietnam 5.

However, unlike in SASUKE, due to its placement as the first obstacle in Stage 3 (since the stage had no time limit to complete it), competitors were only allowed to return to the starting platform up to three times if they failed to generate enough momentum to vault the pole. If they did it on the fourth time, they would be disqualified. This rule came to play, with Phạm Thế Hoàn on SASUKE Vietnam 2 being the first victim of it.

Sskvn4 pole maze landing

The dismount of the Pole Maze on SASUKE Vietnam 4

On SASUKE Vietnam 4, with the first ever attempt of a woman in SASUKE Vietnam's Stage 3, which was made by Olivia Vivian, the producers gave her a special rule that she was allowed to return to the starting platform up for as much as she wanted to.

Also on that season, the producers had changed the track and made the dismount larger than on the previous seasons. As the result, a unique way to fail this obstacle was presented when two American competitors, Mike Needham and Greg Schwartz, failed on the dismount to the landing platform after using a wrong technique to swing their body from the pole.

On SASUKE Vietnam 5, the obstacle was modified. Instead of reaching the landing platform, competitors would have to reach the next obstacle, the Swing Ladder. Despite that change, no one competitor falled on it.

Competitor's Success Rate

  • All results based on the TBS broadcast and external information found
SASUKE Clears Attempts Percentage
18 33 37 89.19%
19 40 43 93.02%
20 60 63 95.24%
21 54 58 93.10%
Total 187 201 93.03%