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Long Jump (ロングジャンプ) is a First Stage obstacle that was introduced in SASUKE 29, replacing the Godantobi from the previous tournament.

Competitors must run across a 25-metre-long runway, generate enough momentum to jump across a 4.5-metre-long poool of water (decreased to 3.3 metres for woman competitors and competitors over 50 years old), and land on a landing platform, which was filled with sand to soften the landing.

In its debut, it took out several competitors, notably Sato Hiromichi. It injured Nagano Makoto, causing him to time out on Ni Ren Soritatsu Kabe. However, in SASUKE 30, only eight competitors failed here, probably the reason it was replaced by Rolling Hill in SASUKE 31.

In an interview, SASUKE producer Masato Inui mentioned that the obstacle had a variety of impacts on competitors. These included making them hesitant to run and sand sticking onto their legs, which burdens them as they progress the stage. In addition, the obstacle was very labor intensive because the crew had to level the sand pit after every run. Finally, the platform ran the imminent risk of being damaged due to continuous landing from competitors. These issues all contributed to Long Jump's removal after two tournaments.

Hamatani Kenji attempting Long Jump in SASUKE 29

Hamatani Kenji attempting Long Jump in SASUKE 29

Other Appearances

SASUKE Vietnam

Ảnh chụp màn hình (26)

SASUKE Vietnam 1's Long Jump

In SASUKE Vietnam 1, the Long Jump, literally translated Nhảy Xa, appeared as the first obstacle in Stage One (1A and 1B). The gap was revealed to be only 4 meters for both male and female competitors, a shorter gap than the gap of the one used in SASUKE. Due to this, the obstacle was very easy, as it has a 98.52% completion rate in Stage 1A and 96.83% completion rate in Stage 1B. This resulted in the obstacle being replaced by the Godantobi (Nhảy Bước 4) in the next season.

SASUKE Ninja Warrior Indonesia

SNWI Long Jump

SASUKE Ninja Warrior Indonesia's Long Jump in Warrior Stage

On SASUKE Ninja Warrior Indonesia, the Long Jump appeared as the first obstacle during Warrior Stage.

Trivia

  • The obstacle was based on the track and field event in which athletes combine speed, strength and agility in an attempt to leap as far as possible from a takeoff point.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found.

SASUKE

SASUKE Clears Attempts Percentage
29 86 99 86.87%
30 93 98 94.89%
Total 168 197 85.28%


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