The following is a list of American Ninja Warrior obstacles and their descriptions.
Obstacles are organized based on the stage and season in which they debuted. Obstacles that returned in a different round compared to the round in which they debuted will only be counted in the latter category to avoid double-counting. However, there are a handful of exceptions:
- If an obstacle returned with significant modifications in a different stage compared to the one in which it debuted, both versions will be listed.
- If an obstacle debuted in the Qualifiers/Semifinals stages later appeared in those National Finals (or vice versa), both versions will be listed.
- If an obstacle debuted has returned in a different round compared to the round in which it debuted prior to American Ninja Warrior 12, both versions will be listed.
In American Ninja Warrior 15 and American Ninja Warrior 16, the Runoffs and Safety Pass Races will not be listed as different rounds; the obstacles featured in those races were the same ones featured in Semifinals races.
Obstacle descriptions listed below do not explicitly mention off-season specials. The seasons listed include the following specials:
- American Ninja Warrior 5: USA vs. Japan
- American Ninja Warrior 6: USA vs. The World
- American Ninja Warrior 7: USA vs. The World 2, All Stars Special
- American Ninja Warrior 8: USA vs. The World 3, All Stars Special 2
- American Ninja Warrior 9: USA vs. The World 4, All Stars Special 3, Celebrity Ninja Warrior: Red Nose Day
- American Ninja Warrior 10: USA vs. The World 5, All Stars Special 4, Celebrity Ninja Warrior: Red Nose Day 2
- American Ninja Warrior 11: USA vs. The World 6, All Stars Special 5
- American Ninja Warrior 12: Women's Championship
- American Ninja Warrior 13: Women's Championship 2, All Star Spectacular, Family Championship
- American Ninja Warrior 14: Women's Championship 3, Couples' Championship
- American Ninja Warrior 16: Women's Championship 4, Couple's Championship 2
The obstacle descriptions offer a cursory description of the function of each obstacle, and it is meant to be paired with a picture of the obstacle. For this reason, aesthetic changes are not documented on this page, and season-to-season functional changes may be overlooked for the purpose of brevity. To determine whether or not a certain component of each obstacle will be included, all of the following three statement must be true:
- The obstacle's component was critical to the obstacle's completion and function. In other words, the obstacle could not have existed without this particular component. For example, the Cargo Crossing's section includes the lache bar that was placed at the obstacle's end, as the obstacle was designed for competitors to complete the transition from the swinging cargo net to the bar. However, although Rolling Thunder included a lache bar at the obstacle's beginning, it will not be listed because it served as nothing more than a medium to reach the actual wheel; in other words, Rolling Thunder could have existed without the lache bar.
- The obstacle's component was an important focus of the obstacle. For example, Pretzel Twist includes a rotating wall at its end, requiring competitors to have the body awareness and lower body strength to avoid hitting the wall. which was the difference between success and failure for some competitors. Lasso Launch included a similar wall, but it had no impact on competitors' chances on the obstacle. As such, the former obstacle's section will include the rotating wall, but the latter will not.
- The previous two statements were true in the context in which the obstacle debuted. In other words, some obstacle components were critical for completing a certain obstacle and was a central focus for a particular obstacle, but may not have been for another obstacle. For instance, Jump Hang's section will include the mini-tramp since it was required for competitors to reach the cargo net. Furthermore, Jump Hang debuted in American Ninja Warrior 3, which heavily tested agility and dynamic movement. On the other hand, Salmon Roll, which debuted in American Ninja Warrior 14, will not mention the mini-tramp at the beginning of the obstacle. While it was required for competitors to reach the actual bar, the obstacle could have existed without it if the bar was placed closer to competitors or if an acceptable substitute was provided to reach the bar. Furthermore, the presence of the mini-tramp was not crucial within the season, as obstacles often tested precision and endurance.
Furthermore, any description that includes the words "tilting," "spinning," "rotating," "swinging," or similar phrases indicates that these words are triggered by a competitor's weight, momentum, or by activating another part of the obstacle unless otherwise stated. For example, Log Runner's description states that competitors must run across several rotating logs. These logs do not rotate on their own; they only rotate when competitors step on them.
For a comprehensive description and history of individual obstacles, please visit that obstacle's Sasukepedia page.
Qualifiers[]
| Obstacle Name | Picture | Description | Season Appearances |
|---|---|---|---|
| Quintuple Steps | |
Ninjas must run across five angled steps that alternate from left to right, and jump to an angled landing platform. | ANW 1, 5-7 |
| Rope Swing | |
Ninjas must use a hanging rope to swing across a pool of water. | ANW 1-2 |
| Barrel Roll (ANW1) | |
Ninjas must run across a rotating barrel. | ANW 1 |
| Spider Wall/Jump | |
Ninjas must jump off a mini-trampoline, wedge themselves between two parallel walls using their hands and feet, and traverse the gap in between the walls. | ANW 1-2 |
| Pipe Slider | |
Ninjas must push a bar across a hanging track. | ANW 1, 4 (Northwest) |
| Warped Wall | |
Ninjas must run up a 14-foot-tall curved wall (14.5 feet from American Ninja Warrior 8 onwards). | ANW 1- |
| Quad Steps | |
Ninjas must run across four angled steps that alternate from right to left and jump to an angled landing platform. | ANW 2-4 |
| Bridge of Blades | |
Ninjas must run across four perpendicular panels that rotate simultaneously when stepped on. | ANW 2-3, 4 (Midsouth, Midwest), 6 (St. Louis) |
| Jumping Bars | |
Ninjas must jump off a mini-tramp and lache across four hanging bars. | ANW 2-3, 4 (Northeast) |
| Log Grip | |
Ninjas must wrap their entire body around a vertical log and ride it down a track with two drops in it. | ANW 3-4, 6 (Dallas), 7 (Pittsburgh), 8 (Philadelphia) |
| Jump Hang | |
Ninjas must jump off a mini-tramp and grab the underside of a cargo net. They must then either climb up it and roll down the top, or climb down and avoid touching the water. | ANW 3-4, 6 (Miami), 7 (San Pedro) |
| Spinning Log | |
Ninjas must run across a rotating log. | ANW 4 (Southwest, Northwest), 6 (Denver), 7 (Houston), 13 (Qualifiers 1, 3) |
| Devil Steps | |
Ninjas must climb up two sets of hanging stairs and make a 180-degree transition to a set of nine stairs that they must climb down. | ANW 4 (Southwest, Northwest), 6 (Denver), 7 (Pittsburgh) |
| Curtain Slider | |
Ninjas must push a curtain down a track and swing across two long hanging curtains. | ANW 4 (Midsouth), 6 (Miami) |
| Bungee Bridge | |
Ninjas must run across four sets of bungee cords. | ANW 4 (Northeast, Southeast) |
| Wall Lift | |
Ninjas must lift three walls of increasing weight. | ANW 4 (Northeast, Southeast) |
| Rope Junction | |
Ninjas must swing across six hanging ropes of varying lengths. | ANW 4 (Midwest) |
| Swing Circle | |
Ninjas must jump off a mini-tramp and swing across four large hanging rings. | ANW 4 (Southeast) |
| Frame Slider | |
Ninjas must wedge their body into a bottomless frame and ride it down a track with one drop in it. | ANW 5 (Venice Beach) |
| Domino Hill | |
Ninjas must run across seven tipping foam boards that increase in height. | ANW 5 (Venice Beach) |
| Floating Chains | |
Ninjas must swing across five hanging chains, some of which have footrests on the bottom. | ANW 5 (Venice Beach) |
| Flying Nunchucks | |
Ninjas must jump off a mini-tramp and lache across two sets of swinging vertical grips. | ANW 5 (Venice Beach) |
| Downhill Jump | |
Ninjas must ride a surfboard down a ramp and time their jump to a hanging rope that they must use to swing to a landing platform. | ANW 5 (Baltimore) |
| Prism Tilt | |
Ninjas must jump to a tilting triangular prism and leap to a landing platform. | ANW 5 (Baltimore) |
| Swing Jump | |
Ninjas must stand on a swing and generate enough momentum to jump to a cargo net that they must climb down. | ANW 5 (Baltimore), 6 (Dallas) |
| Circle Cross | |
Ninjas must swing across a series of hanging ropes and rings. | ANW 5 (Baltimore) |
| Utility Pole Slider | |
Ninjas must wrap their hands and legs around a thin pole with pegs protruding from the sides and ride it down a track with one drop in it. | ANW 5 (Miami) |
| Balance Bridge | |
Ninjas must walk across two tilting logs. | ANW 5 (Miami) |
| Slider Jump | |
Ninjas must ride a bar down a track with two drops in it and lache to a cargo net that they must climb down. | ANW 5 (Miami) |
| Monkey Peg | |
Ninjas must climb up a set of hanging pegs and climb down a pegboard using two removable pegs. | ANW 5 (Miami), 6 (Venice Beach) |
| Rolling Log | |
Ninjas must wrap their entire body around a horizontal log and hang on as it rolls down a track. | ANW 5 (Denver), 6 (St. Louis), 7 (Orlando), 8 (Indianapolis), 9 (Cleveland) |
| Rotating Bridge | |
Ninjas must run across a rotating plank of wood with holes across the middle. | ANW 5 (Denver) |
| Jump Hang Kai | |
Ninjas must jump off a mini-tramp, grab a cargo net hanging from the left or right, and use their hands and feet to traverse the net. | ANW 5 (Denver) |
| Grip Hang | |
Ninjas must traverse three sets of outward-facing ledges. | ANW 5 (Denver) |
| Spinning Wheel | |
Ninjas must latch their hands and feet onto a large disk and hold on as it rolls down a track. | ANW 6 (Venice Beach) |
| Slack Ladder | |
Ninjas must walk across a nylon ladder. | ANW 6 (Venice Beach) |
| Jumping Bars into Cargo Net | |
Ninjas must jump off a mini-tramp, lache across two hanging bars, and lache to a cargo net that they must climb down. | ANW 6 (Venice Beach) |
| Tilting Table | |
Ninjas must run across a rotating wooden plank with dividers running across the middle of the plank lengthwise and crosswise. | ANW 6 (Dallas), 7 (Venice Beach) |
| Ring Toss | |
Ninjas must use two rings to traverse a series of hanging pegs. | ANW 6 (Dallas) |
| Rope Swing into Cargo Net | |
Ninjas must jump off a mini-tramp, swing across two hanging ropes, and transition to a cargo net that they must climb down. | ANW 6 (St. Louis) |
| Double Tilt Ladder | |
Ninjas must climb across two tilting ladders. | ANW 6 (St. Louis), 7 (Orlando) |
| Downhill Pipe Drop | |
Ninjas must ride a bar down a track and lache to a hanging rope that they must use to swing to the landing platform. | ANW 6 (Miami) |
| Dancing Stones | |
Ninjas must run across eight unstable spherical tops. | ANW 6 (Miami) |
| Cat Grab | |
Ninjas must jump across two walls. | ANW 6 (Denver) |
| Spikes into Cargo | |
Ninjas must jump off a mini-tramp, swing across three hanging spikes, and transition to a cargo net that they must climb down. | ANW 6 (Denver) |
| Mini Silk Slider | |
Ninjas must ride a small Silk Slider curtain down a small track and lache to a hanging rope that they must use to swing to the landing platform. | ANW 7 (Venice Beach) |
| Spin Cycle | |
Ninjas must swing across three angled baskets. | ANW 7 (Venice Beach), 8 (Atlanta) |
| Hourglass Drop | |
Ninjas must traverse an unstable hourglass-shaped board, drop down to a trampoline, grab an unstable S-shaped board on the jump back up, and traverse that board. | ANW 7 (Venice Beach) |
| Big Dipper | |
Ninjas must ride a bar down a curved track and time their lache to a cargo net. | ANW 7 (Kansas City), 8 (Atlanta) |
| Floating Tiles | |
Ninjas must run across four tiles suspended by bungee cords. | ANw 7 (Kansas City) |
| Modified Ring Toss | |
Ninjas must use two rings to traverse a series of hanging pegs that alternate from right to left. | ANW 7 (Kansas City) |
| Bungee Road | |
Ninjas must swing across four pairs of hanging bungee cords and climb down an angled pipe. | ANW 7 (Kansas City) |
| Tilting Slider | |
Ninjas must push a pair of handles up a track, which tilts downwards after they reach the halfway point, and ride the handles down the track. They must then lache to a hanging pole that they must use to swing to the landing platform. | ANW 7 (Houston) |
| Cargo Crossing | |
Ninjas must traverse a tilting cargo net, lache to a stationary bar, and dismount to the landing platform. | ANW 7 (Houston) |
| Swinging Spikes | |
Ninjas must traverse several tracks with hanging spikes, some of which are suspended by bungee cords. | ANW 7 (Houston), 8 (Indianapolis) |
| Paddle Boards | |
Ninjas must run across several paddles that alternate from left to right and rotate simultaneously on an axis. | ANW 7 (Orlando), 8 (Philadelphia), 9 (Denver) |
| Tire Swing | |
Ninjas must swing across three hanging tires. | ANW 7 (Orlando), 8 (Oklahoma City) |
| Snake Crossing | |
Ninjas must balance across two tilting S-shaped beams separated by three dancing stones. | ANW 7 (Pittsburgh) |
| Wind Chimes | |
Ninjas must use their arms and legs to traverse eight hanging pipes of decreasing height. | ANW 7 (Pittsburgh) |
| Log Runner | |
Ninjas must run across several free-spinning logs. | ANW 7 (San Pedro), 8 (Oklahoma City), 13 (Qualifiers 4-5), 14 (Qualifiers 3-4), 15 (Qualifiers 3-4, 7-8) |
| Monkey Pegs | |
Ninjas must traverse an arch-shaped pegboard using ten stationary pegs and two removable pegs. | ANW 7 (San Pedro) |
| I-Beam Cross | |
Ninjas must use their hands and feet to climb across the underside of a customized I-beam track. | ANW 7 (San Pedro), 8 (Los Angeles) |
| Floating Steps | |
Ninjas must run across five angled steps that alternate from left to right and increase in height, and jump to a hanging rope that they must use to swing to an angled landing platform. | ANW 8-9, 10 (Qualifiers) |
| Tick Tock/Tic Toc | |
Ninjas must swing on a trapeze, lache to a sandbag attached to a pendulum, and time their jump to a cargo net. | ANW 8 (Los Angeles), 9 (San Antonio) |
| Escalator | |
Ninjas must run across six free-swinging cylinders arranged on an incline and decline. | ANW 8 (Los Angeles) |
| Ring Jump | |
Ninjas must use a hanging ring to climb up an ascending track with stoppers, and another ring to slide down a descending track with stoppers. | ANW 8 (Los Angeles), 9 (Cleveland), 10 (Minneapolis) |
| Block Run | |
Ninjas must run across several blocks that rotate on an axis. | ANW 8 (Atlanta), 9 (Los Angeles), 10 (Indianapolis), 11 (Atlanta), 13 (Qualifiers 4, 5) |
| Pipefitter | |
Ninjas must climb across a series of hanging pipes. | ANW 8 (Atlanta), 9 (San Antonio) |
| Fly Wheels | |
Ninjas must lache across three spinning wheels. | ANw 8 (Indianapolis), 9 (Los Angeles), 10 (Miami Qualifiers, Indianapolis Finals), 11 (Oklahoma City) |
| Disc Runner | |
Ninjas must run across two spinning discs with holes in their centers. | ANw 8 (Indianapolis) |
| Ring Swing | |
Ninjas must swing on a ring attached to a chain and hook it onto a cradle. They must then transition to an identical ring, unhook it from a cradle, and dismount to the landing platform. | ANW 8 (Oklahoma City), 9 (Denver), 11 (Cincinnati) |
| Bar Hop | |
Ninjas must jump a bar across a pair of cradles twice, transitioning in between bars using a stationary bar. | ANW 8 (Oklahoma City), 9 (Kansas City) |
| Wall Drop | |
Ninjas must climb a series of hanging grips, sit on a wobbly wall, drop down to a trampoline, and grab two hanging pipes that they must use to swing to a landing platform. | ANW 8 (Philadelphia) |
| Rolling Thunder | |
Ninjas must roll a giant wheel down a hanging track with two drops in it. | ANW 8 (Philadelphia), 9 (Daytona Beach) |
| Cannonball Drop | |
Ninjas must ride a huge cannonball down a track with two drops in it. | ANW 9 (Los Angeles), 10 (Indianapolis Qualifiers, Miami Finals) |
| Battering Ram | |
Ninjas must push a foam cylinder across a metal frame three times while lacheing between cylinders. | ANW 9 (Los Angeles), 10 (Minneapolis) |
| Spinning Bridge | |
Ninjas must run across several spinning balls of varying heights. | ANW 9 (San Antonio), 10 (Los Angeles), 11 (Cincinnati), 12 (Qualifiers 3-4), 13 (Semifinals 1-2), 14 (Semifinals 1-2), 16 (Qualifiers 3-6) |
| Sky Hooks | |
Ninjas must jump a ring into a hanging cradle three times, transitioning between rings. | ANW 9 (San Antonio), 10 (Los Angeles Qualifiers, Minneapolis Finals) |
| Rolling Pin | |
Ninjas must wrap their bodies around a horizontal cylinder and ride it down a track with drops at different sides. | ANW 9 (Daytona Beach) |
| Broken Bridge | |
Ninjas must run across several unstable triangles that hang at varying heights. | ANW 9 (Daytona Beach), 10 (Philadelphia, Dallas Finals), 11 (Seattle-Tacoma), 13 (Qualifiers 2), 14 (Qualifiers 5) |
| Wingnuts | |
Ninjas must laterally lache across three swinging wingnut-shaped ledges. | ANW 9 (Daytona Beach), 10 (Philadelphia), 11 (Cincinnati), 16 (Semifinals) |
| Hang Glider | |
Ninjas must ride a pair of handles down a track with two drops in it and transition to a hanging pipe that they must use to swing to the landing platform. | ANW 9 (Kansas City) |
| Broken Pipes | |
Ninjas must run across two thin free-spinning logs separated by a spring-loaded disk. | ANW 9 (Kansas City) |
| Crank It Up | |
Ninjas must use their upper body to rotate three pairs of handles upwards while lacheing between handles. They must then lache to a stationary bar and avoid a wall while dismounting to the landing platform. | ANW 9 (Kansas City), 10 (Dallas), 11 (Baltimore) |
| Razor's Edge/Dangerous Waters | |
Ninjas must run across three thin free-spinning boards. | ANW 9 (Cleveland), 10 (Miami), 16 (Qualifiers 1-2, 7-8) |
| I-Beam Gap | |
Ninjas must use their arms and legs to climb across the underside of a customized I-Beam, make a 180-degree jump to a Spider Flip beam, use their arms and legs to climb across its underside, and dismount to the landing platform. | ANW 9 (Cleveland) |
| Bouncing Spider | |
Ninjas must use their hands and feet to traverse two sets of parallel walls, drop down toa trampoline, and grab one of three pipes that they must use to swing to the landing platform. | ANW 9 (Denver, 10 (Dallas), 11 (Atlanta) |
| Rail Runner | |
Ninjas must push a pair of handles across a hanging track twice and lache between handles. | ANW 9 (Denver) |
| Catch & Release | |
Ninjas must lock a horizontal bar in place and lache from another horizontal bar to a cargo net that they must climb down. | ANW 10 (Dallas) |
| Tuning Forks | |
Ninjas must run across three spinning U-shaped boards. | ANW 10 (Dallas) |
| Mega Wall | |
Ninjas must scale an 18-foot-tall Warped Wall (18.5 feet from ANW 15 onwards) to win a cash prize. | ANW 10- |
| Jumper Cables | |
Ninjas must lache from a pair of hanging nunchucks to a sandbag that they must ride down a track. | ANW 10 (Los Angeles) |
| Doorknob Drop | |
Ninjas must scale multiple doorknobs attached to two boomerang-shaped boards, which drop when they reach the top. | ANW 10 (Los Angeles) |
| Ring Turn | |
Ninjas must rotate two large rings with notches until they lock them into a stopper and transition to a normal ring that they must use to dismount to the landing platform. | ANW 10 (Miami) |
| Slippery Summit | |
Ninjas must kip a bar across a track with stoppers and that slopes upwards, horizontally, and downwards. | ANW 10 (Miami) |
| Wheel Flip | |
Ninjas must repeatedly rotate a pair of rings held together by metal bars until they reach the end of a track. | ANW 10 (Indianapolis) |
| Spin Hopper | |
Ninjas must traverse five unstable ascending handles, one long stable handle, and down five more unstable handles. | ANW 10 (Indianapolis), 11 (Los Angeles), 12 (Finals), 16 (Semifinals) |
| Spinning Bowties | |
Ninjas must lache across two bowtie-shaped wheels with peg-shaped handles. | ANW 10 (Philadelphia) |
| Lightning Bolts | |
Ninjas must jump a bar across three cradles that will drop depending on where competitors place their weight. | ANW 10 (Philadelphia), 11 (Seattle-Tacoma) |
| Double Twister | |
Ninjas must lache across two spinning handles, each of which is on a pendulum. | ANW 10 (Minneapolis), 11 (Baltimore), 13 (Semifinals 2-3), 16 (Qualifiers 2, 8) |
| Diamond Dash | |
Ninjas must run across four tilting diamonds. | ANW 10 (Minneapolis), 11 (Los Angeles), 12 (Finals), 13 (Semifinals 3-4), 14 (Semifinals 3-4) |
| Shrinking Steps | |
Ninjas must run across five steps that increase in height and decrease in size and jump to a hanging rope that they must use to swing to an angled landing platform. | ANW 11-14 |
| Walk the Plank | |
Ninjas must climb up a tilting plank, time their jump to a bar that they must ride down a track, and dismount to the landing platform. | ANW 11 (Los Angeles) |
| Spring Forward | |
Ninjas must lache across several spring-loaded bars. | ANW 11 (Los Angeles), 12 (Semifinals 2, Finals), 15 (Semifinals 1-2), 16 (Semifinals 3-4) |
| Off the Hook | |
Ninjas must generate momentum while hanging onto a ring that rests on a peg attached to a swinging beam. They must then jump the ring onto a peg attached to another swinging beam. | ANW 11 (Atlanta), 12 (Qualifiers 4, Semifinals 1) |
| Ferris Wheel | Ninjas must traverse two large spinning wheels by climbing hanging ledges attached to the wheel and absorb a large drop once they reach the top. | ANW 11 (Atlanta), 12 (Qualifiers 2-3) | |
| Wing Swing | |
Ninjas must lache across two trapeze swings accompanied by a wing-shaped barrier that blocks their momentum and a stationary lache bar between the swings. | ANW 11 (Oklahoma City) |
| Diving Boards | |
Ninjas must run across three tilting spring-loaded boards. | ANW 11 (Oklahoma City) |
| Coconut Climb | |
Ninjas must use a ring to climb up a huge pole shaped like a palm tree and transfer to another tree-shaped pole that they must use a ring to climb down. | ANW 11 (Oklahoma City) |
| Lunatic Ledges | |
Ninjas must generate momentum on a swinging ledge, jump to another ledge on a pendulum, and time their dismount to the landing platform. | ANW 11 (Seattle-Tacoma), 12 (Qualifiers 2-3), 13 (Semifinals 1, 4), 14 (Semifinals 1-2) |
| Barrel Roll | |
Ninjas must swing on a bar attached to a rolling cylinder, lache to a second cylinder that they must climb up using a series of stable bars, use a bar attached to a swinging cylinder, and time their dismount over a small wall. | ANW 11 (Seattle-Tacoma), 13 (Semifinals 4) |
| Dangerous Curves | |
Ninjas must use their upper body to kip themselves across four unstable boards. | ANW 11 (Baltimore) |
| Hazard Cones | |
Ninjas must run across four angled spinning cones. | ANW 11 (Baltimore) |
| Slingshot | |
Ninjas must jump a bar across several cradles with bungee cords at the bottom. | ANW 11 (Cincinnati), 12 (Qualifiers 1, Semifinals 2), 15 (Semifinals) |
| Weight For It | |
Ninjas must lache across two pulley systems, each consisting of a pair of trapeze bars, by swinging on the first bar and timing their lache to the second bar that drops once they let go of the first bar. | ANW 12 (Qualifiers 1), 13 (Qualifiers 2) |
| Ring Chaser | |
Ninjas must traverse a set of monkey bars quickly to keep pace with a ring that rolls down a track. They must catch the ring mid-air after they reach the end of the bars, place the ring on a cradle, and jump it to another cradle. If ninjas failed to catch the ring, they could complete the obstacle using a smaller ring with a handle. | ANW 12 (Qualifiers 1-2), 13 (Semifinals 2-3), 14 (Qualifier 5), 16 (Qualifiers 3, 5) |
| Rib Run | |
Ninjas must run across five rib-shaped pendulums that alternate from right to left and swing to the side when stepped on. | ANW 12 (Qualifiers 1-2) |
| Beehive | |
Competitors must laterally lache across three swinging honeycombs-shaped panels, the second of which is perpendicular to the other two and requires ninjas to rotate it in place. | ANW 12 (Qualifiers 3-4), 15 (Semifinals) |
| Sideways | |
Ninjas must laterally lache across three tilting boards, grab a handle on a perpendicular board and kip it across a short track, lache across three more boards, and dismount to the landing platform while avoiding a tilting wall. | ANW 12 (Qualifiers 4, Semifinals 1), Women's Championship, 13 (Qualifiers 5) 15 (Semifinals 3-4),16 (Semifinals 1-2) |
| Overpass | |
Ninjas must traverse three hanging bars and laché midair to a moving trolley bar. Once it locks into place, ninjas must lache to a final bar that they must ride down a short track. If they cannot reach the trolley bar mid-air, they must make a nine-foot laché once it locks into place. | ANW 13 (Qualifiers 1, 3), 14 (Qualifier 2) |
| Split Decision | |
Ninjas must choose between two balance obstacles. | ANW 13-14 |
| Domino Effect | |
Ninjas must run across five dominoes that tilt back and forth when stepped on. | ANW 13 (Qualifiers 1, 3), 14 (Qualifiers 1-2), 15 (Qualifiers 1-2, 5-6) |
| Tipping Point | |
Ninjas must rotate a board consisting of hexagonal panels counter-clockwise, traverse it going from left to right, make a 180-degree transition to a second board that they must traverse from right to left until it tips downward, and dismount to the landing platform. | ANW 13 (Qualifiers 1-2) |
| V Formation | |
Ninjas must push a triangular-shaped hoop up five stoppers, transition to a small ledge, and drop down four swinging inverted V-shaped handles. | ANW 13 (Qualifiers 1-2) |
| Air Surfer | |
Ninjas must hop a surfboard with two handles on the bottom across four tracks of different lengths that descend in height. | ANW 13 (Qualifiers 3-4), 14 (Semifinal 1, 4) |
| Pretzel Twist | |
Ninjas must swing across three spinning pretzel-shaped handles attached to swinging beams by using their upper body to pop each handle out of a cradle and locking it in place. Once they unlock the third handle, they must dismount to the landing platform while avoiding a rotating wall. | ANW 13 (Qualifiers 3-4) |
| Double Down | |
Ninjas must push a bar and its accompanying curved track upwards, ride the bar down the track, lache to another bar, and repeat the process. | ANW 13 (Qualifiers 4-5) |
| Tilt-a-Whirl | |
Ninjas must jump a bar across three cradles that they must rotate using their upper body. | ANW 13 (Qualifier 5, Semifinals 1) |
| Rollercoaster | |
Ninjas must ride a bar with wheels attached to their sides down a curved track, lache to another bar that they must ride down a shorter track, and jump it into a U-shaped track. | ANW 14 (Qualifiers 1, 3), 15 (Qualifiers 1, 3, 6-7) |
| Serpent | |
Ninjas must run across twelve spinning cylinders arranged in a zig-zag formation. | ANW 14 (Qualifiers 1-2) |
| Carnival | |
Ninjas must climb a tilting track using two rings and maneuver a ball into one of three cradles. Landing it at the top would release an inverted T-shape bar, the middle would release an inverted Y-shaped bar, the bottom would release a hanging nunchuck, and dropping the bar in the water would release a Cliffhanger ledge. After landing the ball in a cradle, ninjas must use a hanging ring to lache to the handhold that fell out. | ANW 14 (Qualifiers 1-2) |
| Salmon Roll | |
Ninjas must roll a large wheel down a track by jumping a bar across a series of rungs inside the wheel. | ANW 14 (Qualifiers 1, 3) |
| Piston Plunge | |
Ninjas must lache across five pistons, some of which have their sides covered or spin, attached to a crankshaft using a stationary bar to reach the first piston and lacheing to a steering wheel that drops. | ANW 14 (Qualifier 2) |
| Kickboards | |
Ninjas must hang on a trapeze bar, kick a 50-pound board in place, and lache to the attached spinning disc. They must then traverse a series of bars and repeat the process. | ANW 14 (Qualifiers 3-4) |
| Shattered Panes | |
Ninjas must traverse three boards by running up the first board that tilts to the right, jumping to the second board and traversing it with their upper body, jumping to the third board that drops down, and jumping to the landing platform. | ANW 14 (Qualifiers 4-5) |
| Despicaballs | |
Ninjas must run across four spinning spheres attached to rotating V-shaped platforms. | ANW 14 (Qualifiers 4-5) |
| Final Frontier | |
Ninjas must use their upper body to jump an I-shaped bar out of a V-shaped cradle, carefully maneuver it across four circular tracks that resemble planets, and jump it into another V-shaped cradle. | ANW 14 (Qualifiers 4-5) |
| Pole Vault | Ninjas must run across a walkway, jump from a mini-tramp to a pole that dips downward, climb up the pole, and reach the landing platform before the pole can throw them into the water. | ANW 15- | |
| Greased Lightning | |
Ninjas must ride a pair of nunchucks linked by a chain down a thin tube with two drops in it. | ANW 15 (Qualifiers 2, 4-5, 8) |
| The Getaway | |
Ninjas must rotate a basket shaped like a bank vault until it drops, uncovering a ring that they must jump to a cradle and lache to a money bag that they must ride down a zipline. | ANW 15 (Qualifiers 1-2, 5-6) |
| Lasso Launch | |
Ninjas must hold a short rope like a pair of nunchucks and jump it across four cradles, some of which must be rotated and require a reverse jump, and dismount to the landing platform while avoiding a rotating wall. | ANW 15 (Qualifiers 1, 3, 6-7) |
| Ring the Bells | |
Ninjas must lache across four bells, each with handles attached at the bottom, that collide into one another when swung on. | ANW 15 (Qualifiers 2, 5), 16 (Qualifiers 2, 8) |
| The Cubes/Mutant Mayhem | |
Ninjas must lache across three 2x2x2 Rubik's cubes using their upper body to lock in one half of each cube. | ANW 15 (Qualifiers 4, 8), 16 (Qualifiers 3, 5) |
| Reel to Reel | |
Ninjas must ride a wheel with ledges on its sides down a curved track, lache to a spinning wheel on a pendulum, and dismount to the landing platform. | ANW 16 (Qualifiers 1, 4, 6-7) |
| Duck Duck Goose | |
Ninjas must lache across three sets of swinging ledges that fold inwards when grabbed. | ANW 16 (Qualifiers 1-2, 7-8) |
| Jawbreakers | |
Ninjas must jump three bars into a series of angled metal traps. | ANW 16 (Qualifiers 1, 4, 6-7) |
| Heavy Metal | |
Ninjas must jump a heavy curved bar with rings attached to each end across a series of three rotating cradles. | ANW 16 (Qualifiers 3-6) |
Semifinals/City Finals[]
| Obstacle Name | Picture | Description | Season Appearances |
|---|---|---|---|
| Tarzan Swing | |
Ninjas must swing across twenty hanging ropes. | ANW 1 |
| Jumping Bars | |
Ninjas must lache across four hanging bars using a mini-tramp to reach the first bar. | ANW 1 |
| Cargo Climb | |
Ninjas must climb up a four-story tall rope ladder. | ANW 1-4 |
| Salmon Ladder | |
Ninjas must vertically jump a bar up four sets of rungs using a mini-tramp to reach the bar. | ANW 2-14 |
| Circle Slider | |
Ninjas must ride a giant ring down a track. | ANW 2 |
| Unstable Bridge | |
Ninjas must use their upper body to kip themselves across a hanging board suspended on four corners by bungee cords, lache to a hanging board suspended on two ends by bungee cords, kip themselves across that board, and dismount to the landing platform. | ANW 3 |
| Arm Rings | |
Ninjas must use their upper body to push two rings down different-shaped tracks. | ANW 4 (Southwest Finals, Midwest Finals), 6 (Denver) |
| Lamp Grasper | |
Ninjas must use their upper body to traverse twenty hanging spheres. | ANW 4 (Midsouth, Midwest) |
| Cycle Road | |
Ninjas must swing across four spinning wheels. | ANW 4 (Northeast, Southeast) |
| Rope Maze | |
Ninjas must use their upper body to guide a hanging rope through a maze-shaped track. | ANW 5 (Venice Beach) |
| Cliffhanger | |
Ninjas must use their upper body to traverse three hanging ledges of different heights and lengths. | ANW 5 (Venice Beach) |
| Rumbling Dice | |
Ninjas must use their upper body to roll a metal box down a track. | ANW 5 (Baltimore), 6 (St. Louis), 7 (Venice Beach) |
| Body Prop | |
Ninjas must wedge their entire bodies between two walls (by planting their hands against one wall and their feet against the other) that they must traverse. | ANW 5 (Baltimore), 6 (Venice Beach), 7 (Kansas City) |
| Ledge Jump | |
Ninjas must jump across three floating boards, each with footrests of decreasing width on their bottoms. | ANW 5 (Miami) |
| Rolling Steel | |
Ninjas must roll a bar, which has a circular disk at each end and two dips to place their hands, across an inclined track by pumping their hands like bicycle pedals. | ANW 5 (Miami) |
| Floating Stairs | |
Ninjas must use their upper body to traverse a series of hanging beams. | ANW 5 (Denver), 6 (Miami) |
| Pole Grasper | |
Ninjas must traverse a series of poles using their hands and feet. | ANW 5 (Denver), 6 (Dallas) |
| Spider Climb | |
Ninjas must prop their bodies between two parallel walls and climb the 25-foot-tall chute. | ANW 5-6 |
| Cannonball Alley | |
Ninjas must swing across three hanging cannonballs of increasing size. | ANW 6 (Venice Beach), 7 (Orlando) |
| Swinging Frames | |
Ninjas must use their upper body to traverse several tilting frames. | ANW 6 (Dallas), 7 (San Pedro) |
| Crazy Cliffhanger | |
Ninjas must use their upper body to traverse a hanging ledge, make a 90-degree turn to face a perpendicular ledge, and make another 90-degree turn to face another ledge that they must traverse from right to left. In ANW 7, ninjas had to traverse five ledges and make a 180-degree transition to a ledge that they must traverse from left to right. | ANW 6 (St. Louis), 7 (Houston) |
| Minefield | |
Ninjas must swing across a series of hanging cannonballs, nunchucks, and cones. | ANW 6 (Miami) |
| Doorknob Arch | |
Ninjas must use their upper body to climb a series of doorknobs in an arch formation. | ANW 6 (Denver), 7 (Pittsburgh) |
| Clear Climb | |
Ninjas must use their hands and feet to traverse a series of handholds and footholds on tilted walls. | ANW 7 (Venice Beach) |
| Invisible Ladder | |
Ninjas must use their upper body to pump two hanging rings up a 30-foot-tall chute. | ANW 7-8 |
| Flying Shelf Grab | |
Ninjas must lache across several hanging circular shelves. | ANW 7 (Kansas City), 8 (Philadelphia), 10 (Los Angeles), 15 (Semifinals 3-4) 16 (Semifinals 1-2) |
| Walking Bar | |
Ninjas must use their upper body to walk a bar across alternating cradles and lache to a rope that they must climb down. | ANW 7 (Houston) |
| Double Helix/Helix Hang | |
Ninjas must use their upper body to traverse two sets of angled hanging spikes, each of which rotates around an axis. | ANW 7 (Orlando), 8 (Los Angeles) |
| Floating Monkey Bars | |
Ninjas must use two short bars to traverse a series of hanging cradles. | ANW 7 (Pittsburgh), 8 (Atlanta), 9 (Kansas City), 11 (Seattle-Tacoma) |
| Globe Grasper | |
Ninjas must traverse a series of hanging spheres angled in three different sections. | ANW 7 (San Pedro) |
| The Wedge | |
Ninjas must hop a bar with lacrosse balls on each end across two parallel walls and make a huge dismount to the landing platform. | ANW 8 (Los Angeles), ANW 9 (Denver) |
| The Clacker | |
Ninjas must use their upper body to move a series of steel clackers up and over their axes. | ANW 8 (Atlanta), 9 (Cleveland), 10 (Indianapolis) |
| Hourglass Drop | |
Ninjas must hang on a stationary lache bar and drop down to a trampoline. On the ascent, they must grab two S-shaped boards, which are on the same axis, and traverse them using only their hands. | ANW 8 (Indianapolis), 9 (San Antonio) |
| Circuit Board | |
Ninjas must navigate two handles, each with a ball, through a series of tracks across four panels. | ANW 8 (Indianapolis), 9 (Daytona Beach) |
| Bungee Road | |
Ninjas must swing across five bungee cords and a horizontally-laid pipe. | ANW 8 (Oklahoma City) |
| Window Hang | |
Ninjas must use their hands and legs to cross five hanging windows with ledges at the bottom of each. | ANW 8 (Oklahoma City) |
| Stair Hopper | |
Ninjas must jump a bar that they must place themselves across a series of tracks. | ANW 8 (Pittsburgh), 9 (Los Angeles), 10 (Miami) |
| Swinging Peg Board | |
Ninjas must traverse two peg boards that swing back and forth. | ANW 9 (Los Angeles) |
| Elevator Climb | |
Ninjas must use their upper body to pump two levers up a 35-foot-tall chute. | ANW 9 |
| Spinball Wizard | |
Ninjas must lache across five spinning inverted V-shaped handles, each with small balls to grab onto. | ANW 9 (San Antonio), 10 (Philadelphia), 11 (Cincinnati) |
| Giant Cubes | |
Ninjas must climb across several giant plexiglass cubes. | ANW 9 (Daytona Beach), 10 (Los Angeles) |
| Iron Maiden | |
Ninjas must make their way across three angled boards with spikes on them using a pair of hollow pegs to climb down the first and third boards and their upper body to climb the spikes of the second. | ANW 9 (Kansas City), 10 (Minneapolis) |
| Nail Clipper | |
Ninjas must cross four cylinders that roll back and forth on their axes, using the ledges embedded in each to lock them in place. | ANW 9 (Cleveland), 10 (Dallas) |
| Ninjago Roll | |
Ninjas must roll a heavy steel cylinder down a curved track using the support bars surrounding the cylinder. | ANW 9 (Denver) |
| Archer Steps | |
Ninjas must run across two upward-angled spinning triangular steps and jump to a hanging rope that they must use to swing to an angled landing platform. | ANW 10 |
| Baton Pass | |
Ninjas must place a series of baton-shaped rods in a series of hanging trays. | ANW 10 (Los Angeles) |
| Spider Trap | |
Ninjas must use their hands and feet to climb up a 35-foot-tall set of parallel walls, pushing open three sets of 100-pound trapdoors (50 pounds per trapdoor). | ANW 10-14 |
| Fallout | |
Ninjas must lache across two window frames and two spinning disks. | ANW 10 (Dallas), 11 (Atlanta) |
| Crazy Clocks | |
Ninjas must use their upper body to turn two handles on a clock-shaped pivot, lache to a horseshoe-shaped ledge or hanging curved board, and again to another clock with handles they must rotate. | ANW 10 (Miami), 11 (Oklahoma City), 13 (Semifinals 4) |
| Cane Lane | |
Ninjas must use their upper body to push a hanging cane across two tracks. | ANW 10 (Indianapolis), 11 (Baltimore) |
| Captain's Wheel | |
Ninjas must rotate a spiked wheel until they lock its longest spike in place, traverse it, and lache to the second wheel placed perpendicular to them. They must then rotate the second wheel until they can lock it in place and dismount from the longest spike. | ANW 10 (Philadelphia) |
| The Hinge | |
Ninjas must jump across four rotating boards that must be locked into place. | ANW 10 (Minneapolis), 11 (Los Angeles) |
| Leaps of Faith | |
Ninjas must swing across three pairs of two handholds (the second pair folds inward), and upon reaching the third pair, make a blind grab to a final handle. | ANW 11 (Los Angeles) |
| Up For Grabs | |
Ninjas must swing on a stationary lache bar, grab an unstable bar midair, and land it onto a more stable cradle all in one motion. They must then transfer to another hanging bar and repeat the process. | ANW 11 (Atlanta) |
| Snap Back | |
Ninjas must lache across two sets of bars by swinging on the first bar and making a blind grab to the second bar that drops downward like a see-saw. | ANW 11 (Oklahoma City) |
| Northwest Passage | Ninjas must traverse three angled panels by using their upper body to fit pegs with attached hooks into a series of trays. | ANW 11 (Seattle-Tacoma) | |
| Angry Birds | Ninjas must lache across two sets of four angled boards that spin on a central axis, making a blind grab between the fourth and fifth boards. | ANW 11 (Baltimore) | |
| Slam Dunk | |
Ninjas must jump three basketballs with handholds on their sides into a series of hoop-shaped cradles. | ANW 11 (Cincinnati), 12 (Finals) |
| Clockwork | |
Ninjas must lache across three bars attached to spinning wheels that swing at the same time. | ANW 12, 14 (Semifinals 2-3) |
| Burn Rubber | |
Ninjas must run across three spinning tires. | ANW 12, 13 (Qualifier 2), 14 (Qualifier 3) |
| Corkscrew | |
Ninjas must lache across three wheels that spin counterclockwise and drop down when ninjas apply their weight. | ANW 12 (Semifinals 1-2), 13 (Semifinals 1) |
| The Dungeon | |
Ninjas must climb up an angled panel using the attached spikes, and upon reaching the top, grab a bar and lock the panel in place horizontally. They must then cross the now-vertical spikes using their upper body, lache to a vertical board that they must rotate 180 degrees, and jump to a landing platform. | ANW 12 (Semifinals 1-2), 13 (Semifinals 3-4) |
| Falling Shelves | |
Ninjas must swing across three dropping X-shaped shelves, making a blind grab on the third shelf. | ANW 12 (Finals) |
| Dragonback | |
Ninjas must hop a bar up a series of stair-like tracks, and ride the bar down a curved track, absorbing the drop as the bar hits a pair of bungee cords. They must then repeat the process and dismount to the landing platform, avoiding a rotating wall. | ANW 12 (Finals), 14 (Semifinal 1-2) |
| Wall to Wall | |
Ninjas must use their entire body to rotate a wall with embedded ledges 180 degrees counter-clockwise, jump to a smaller wall that they must rotate 180 degrees counter-clockwise, jump to a dropping cliffhanger ledge, and dismount to the landing platform, avoiding a rotating wall. | ANW 13 (Semifinals 1-2) |
| Split Decision | |
Ninjas must choose between a brutal upper-body and grip intensive obstacle or a difficult and risky balance obstacle. | ANW 13-14 |
| Inverter | |
Ninjas must use their upper body to traverse two boards that they must rotate multiple times. | ANW 13 (Semifinals 1-2) |
| Tuning Forks | |
Ninjas must run across three angled U-shaped boards that rotate around their own axes. | ANW 13 (Semifinals 1-2) |
| Padlock | |
Ninjas must swing across three spinning wheels. | ANW 13 (Semifinals 2-3) |
| Drop Zone | |
Ninjas must lache across three rotating bars that drop on a hinge. | ANW 13 (Semifinals 3-4) |
| Diving Boards | |
Ninjas must run across three off-centered tilting spring-loaded boards and jump over a small wall. | ANW 13 (Semifinals 3-4). 14 (Semifinals 3-4) |
| Kaleidoscope | |
Ninjas must lache across four Cliffhanger-style ledges that are each attached to their own pane, some of which must be rotated. | ANW 14 (Semifinals 1, 4) |
| Ghost Town | |
Ninjas must jump a bar with two vertical handles across three horizontally-swinging wing-shaped cradles. | ANW 14 (Semifinals 1, 4) |
| Spin Zone | |
Ninjas must run across four alternating rotating three-pronged forks. | ANW 14 (Semifinals 1-2) |
| Hopscotch | |
Ninjas must lache across seven hanging squares with ledges, some of which swing back and forth or require a side-by-side grip. | ANW 14 (Semifinals 2-3), 15 (Semifinals 1-2), 16 (Semifinals 3-4) |
| Box Office | |
Ninjas must lache across three swinging cubes of different sizes suspended on bungee cords. | ANW 14 (Semifinals 2-3) |
| Over Under | |
Ninjas must lache from a stationary lache bar to another lache bar on a circular fulcrum. If they gained enough momentum on the front swing, the handle would drop forward. If they didn't gain enough momentum, the handle would drop backward, forcing competitors to either make a long lache to the stationary bar or use a half-wheel attached to the handle to flip the handle 180 degrees. Once they reach the stationary bar, they must repeat the process and dismount the obstacle. | ANW 14 (Semifinals 3-4) |
| Flipped Around | |
Ninjas must climb up a triangular board with a bar on the top. Once they grab the bar, they must release their lower body, allowing it to rotate 180 degrees around an axis and lock in place. They must then lache to a pair of handles, and then to another triangular board. Once they reach the board, they must once again lock it in place just like the first board. Finally, they must lache to a small wall with two vertical handles on it, climb the wall, and dismount the obstacle. | ANW 14 (Semifinals 3-4) |
| Home Run | |
Ninjas must run across four alternating angled pentagon-shaped steps and jump to an angled landing platform. | ANW 15- |
| Rope Climb | |
Ninjas must use a rope to help them climb up a wall. | ANW 15- |
Mount Midoriyama/Las Vegas National Finals[]
Stage One[]
| Obstacle Name | Picture | Description | Season Appearances |
|---|---|---|---|
| Twelve Timbers | |
Ninjas must run across eleven alternating angled steps and jump to an angled landing platform. | SASUKE 23 |
| Curtain Slider | |
Ninjas must push a hanging curtain down a track. | SASUKE 23 |
| Log Grip | |
Ninjas must wrap their entire body around a vertical log and ride it down a track with two drops in it. | SASUKE 23 |
| Jumping Spider | |
Ninjas must jump from a mini-tramp into a chute and use their hands and feet to traverse two sets of parallel walls. | SASUKE 23, 26-27, ANW 4-11, 13- |
| Half-Pipe Attack | |
Ninjas must run across a half-pipe and jump to a hanging rope that they must use to swing to a landing platform. | SASUKE 23, 26-27, ANW 4-6 |
| Warped Wall | |
Ninjas must run across a curved running platform and up a curved wall. | SASUKE 23, 26-27, ANW 4-11, 13- |
| Slider Jump | |
Ninjas must ride a bar down a track with two drops in it and lache to a cargo net, which they must either climb up and roll down the top or climb down and avoid touching the water. | SASUKE 23 |
| Final Climb | |
Ninjas must use a rope to swing to a rope ladder that they must climb up. It is a fusion of the Tarzan Rope and the Rope Ladder. | SASUKE 23, 26-27, ANW 4-6 |
| Step Slider | |
Ninjas must run across four alternating angled steps and jump to a rope attached to a zipline that they must use to swing to an angled landing platform. | SASUKE 26-27, ANW 4 |
| Hazard Swing | |
Ninjas must generate momentum on a playground-style swing and jump to a bar that they must use to climb to a landing platform. | SASUKE 26 |
| Rolling Escargot | |
Ninjas must latch their hands and feet onto a large disk and hold on as it rolls down a track. | SASUKE 26-27 |
| Giant Swing | |
Ninjas must jump from a springboard to a giant swinging bar and lache to the underside of a cargo net, which they must either climb up and roll down the top or climb down and avoid touching the water. From SASUKE 27 onwards, ninjas must dismount to an angled platform. | SASUKE 26-27, ANW 4 |
| Spinning Bridge | |
Ninjas must run across four spinning balls of varying heights. | SASUKE 27, ANW 4-6 |
| Timbers | |
Ninjas must run across 8 alternating angled steps. | ANW 5 |
| Giant Cycle/ Giant Ring | |
Ninjas must jump from a mini-tramp to a giant wheel and dismount to an angled landing platform. | ANW 5-6 |
| Rope Glider | |
Ninjas must ride a hanging rope down a zipline and time their dismount to a floating mat. | ANW 5 |
| Piston Road | |
Ninjas must run across six alternating angled piston-shaped steps. | ANW 6-7 |
| Silk Slider | |
Ninjas must ride a long unstable silk curtain down a zipline and time their dismount to a floating mat. | ANW 6-7 |
| Propeller Bar | |
Ninjas must jump from a mini-tramp to a spinning propeller and grab a hanging rope that they must use to swing to an angled landing platform. | ANW 7-10 |
| Sonic Curve | |
Ninjas must run across six angled steps that increase in height and curve to the right and jump to a rope that they must use to swing to a log. | ANW 7-8 |
| Coin Flip | |
Ninjas must run across three hanging disks that tilt back and forth when stepped on. | ANW 7 |
| Triple Swing | |
Ninjas must run up a ramp, lache across three hanging bars, and again to a rope ladder that they must climb up. | ANW 7 |
| Flying Triple Swing | |
Ninjas must jump on a trampoline, lache across three hanging bars, and again to a rope ladder that they must climb up. | USA vs. The World 2 |
| Snake Run | |
Ninjas must run across several angled steps arranged in a curve. | ANW 8-9 |
| Giant Log Grip | |
Ninjas must wrap their entire body around a vertical log, ride it down a track with three drops in it, and time their dismount to a floating mat. | ANW 8 |
| Broken Bridge | |
Ninjas must run across six hanging triangles at different heights that tip back and forth when stepped on, all of which move simultaneously. | ANW 8 |
| Flying Squirrel | |
Ninjas must lache across two pairs of swinging handles and again to a rope ladder that they must climb up using a mini-tramp to reach the first pair. | ANW 8-9 |
| Double Dipper | |
Ninjas must ride a bar down a curved track, lache to another bar that they must ride down a shorter track, and time their dismount to a floating mat. | ANW 9-11, 13 |
| Parkour Run | |
Ninjas must run across five angled steps that increase in height and curve to the right (the fourth of which faces the others) and jump to a spinning rope that they must use to swing to a log. | ANW 9 |
| Domino Pipes | |
Ninjas must run across five pipes that topple back and forth when stepped on. | ANW 9 |
| Archer Alley | |
Ninjas must run across three angled spinning triangular steps and jump to a hanging rope that they must use to swing to an angled landing platform. | ANW 10-11 |
| Jeep Run | |
Ninjas must run across four tires that increase in height and curve to the right, jump to a steering wheel that they must ride around a curve going clockwise, transfer to an identical steering wheel that they must ride around a curve going counterclockwise, and jump to a large spinning tire and again to the landing platform. | ANW 10 |
| Razor Beams | |
Ninjas must run across three thick blade-shaped boards. | ANW 10 |
| Twist & Fly | |
Ninjas must lache across two spinning handholds, each of which is on a pendulum, and again to a rope ladder that they must climb up. | ANW 10-11 |
| Spin Your Wheels | |
Ninjas must lache across two angled spinning baskets and dismount to an angled landing platform using a mini-tramp to reach the first basket. | ANW 11 |
| Tire Run | Ninjas must run across four tires that increase in height and curve to the right, jump to a steering wheel that they must ride around a curve going clockwise, jump to a large spinning tire, jump again to an identical steering wheel that they must ride around a curve going counterclockwise, and dismount to the landing platform. | ANW 11, 13 | |
| Diving Boards | |
Ninjas must run across four tilting spring-loaded boards. | ANW 11 |
| Slide Surfer | |
Ninjas must run across three sliding boards that tilt back and forth and jump to an angled landing platform. | ANW 13- |
| Swinging Blades | |
Ninjas must lache across two angled swinging blade-shaped ledges and dismount to an angled landing platform using a mini-tramp to reach the first ledge. | ANW 13 |
| Dipping Birds | |
Ninjas must run across three pedestals that dip forward when stepped on. | ANW 13-15 |
| Split Decision | |
Ninjas must choose between The High Road or a supersized lache obstacle. | ANW 13-14 |
| The High Road | |
Ninjas must jump from a mini-tramp to a moving ring and climb a ladder after the ring reaches the end of the track. After completing the Warped Wall, ninjas who attempt the High Road must press a button that causes the ring to glide down a track and complete the Dipping Birds before attempting the obstacle. | ANW 13-14 |
| Fly Hooks | |
Ninjas must jump a ring resting on a swinging cradle onto a second hook and lache to a rope ladder that they must climb up. | ANW 13-14 |
| Three Ring Circus | |
Ninjas must swing on a ring attached to a chain, lache to a free-spinning disc obstructed by a hanging wall, lache again to a ring that they must ride down a track, and dismount to an angled landing platform. | ANW 14-15 |
| Giant Rollercoaster | |
Ninjas must ride a bar with wheels attached to their sides down a curved track, lache to another bar that they must ride down a shorter track, jump the bar onto a U-shaped track, and dismount to the landing platform. | ANW 14- |
| Tetherball | |
Ninjas must run across three spheres, jump a thin hanging rope that they must use to swing to a pole attached to a large tube and use the pole to climb to the top of the tube. They must then grab another thin rope on a spinning arm, ride it around the tube at least twice- keeping in mind that it drops down- and time their dismount to the landing platform. | ANW 14 |
| The Gambler | |
Ninjas must run across two ramps that dip downwards slightly, jump to a spinning disk attached to a rotating arm that they must ride around a curve going clockwise, lache to a bar attached to a hanging board that they must use their upper body to force outwards, jump to a spinning angled roulette wheel, jump back up and grab a rotating rectangular plate attached to a rotating arm that they must ride around a curve going counterclockwise, and dismount to the landing platform. | ANW 15- |
| Thread the Needle | |
Ninjas must jump a short cane resting on a swinging cradle into a ring attached to a pendulum and lache to a rope ladder that they must climb up. | ANW 15- |
| Barrel Roll | |
Ninjas must swing on a ring attached to a swinging arm and lache to a bar attached to a hanging barrel. They must then transition to the left side of the barrel, which rotates, and lache to another hanging barrel with handles leading to the top. Finally, they must transition to the right side of the final barrel, drop down, and dismount to an angled landing platform. | ANW 16 |
Stage Two[]
| Obstacle Name | Picture | Description | Season Appearances |
|---|---|---|---|
| Downhill Jump | |
Ninjas must balance on a surfboard, ride it down a ramp, and time their jump to a hanging rope that they must use to swing to a floating mat. | SASUKE 23 |
| Salmon Ladder | |
Ninjas must vertically jump a bar up six sets of rungs. | SASUKE 23 |
| Stick Slider | |
Ninjas must ride the bar from the Salmon Ladder down a V-shaped track and time their dismount to a floating mat. | SASUKE 23 |
| Unstable Bridge | |
Ninjas must use their upper body to kip themselves across a hanging board suspended on four corners by bungee cords, lache to a hanging board suspended on two ends by bungee cords, kip themselves across that board, and dismount to the landing platform. | SASUKE 23, 26-27, ANW 4-7 |
| Metal Spin | |
Ninjas must jump to a hanging chain attached to a giant metal basket by a bungee cord and ride out the momentum to a landing platform. | SASUKE 23, 26-27, ANW 4-6 |
| Wall Lift | |
Ninjas must lift up three walls of increasing weight. | SASUKE 23, 26-27, ANW 4-7 |
| Slider Drop | |
Ninjas must ride a bar down a track with one drop in it and dismount to a floating mat. | SASUKE 26-27, ANW 4 |
| Double Salmon Ladder | |
Ninjas must vertically jump a bar up four pairs of rungs, themselves around 180 degrees, jump the bar to a second ladder, and jump up a few more rungs. From ANW 13 onward, ninjas had to jump a bar up two pairs of rungs, into an open cradle, and to an identical ladder. | SASUKE 26-27. ANW 4-7, 13- |
| Balance Tank | |
Ninjas must balance on a barrel that rolls down a track and jump to a rope that they must use to climb up a wall. | SASUKE 26-27, ANW 4-5 |
| Hang Slider | |
Ninjas must ride a pair of spinning handles down a track and time their dismount to a floating mat that pushes them to the next obstacle. | ANW 5 |
| Rope Jungle | |
Ninjas must swing across twenty hanging ropes, some of which are suspended by bungee ropes or slide on their own tracks. | ANW 6-7 |
| Butterfly Wall | |
Ninjas must jump to a rotating butterfly-shaped wall and time their jump to a rope that they must use to climb up a wall. | ANW 6-8 |
| Roulette Row | |
Ninjas must swing across two angled spinning baskets and time their dismount to a landing platform using a mini-tramp to reach the first basket. | ANW 7 |
| Giant Ring Swing | |
Ninjas must swing on a ring attached to a chain and hook it onto a cradle, transition to a ring that they must jump onto another cradle, unhook another ring attached to a chain from a cradle, and cross three stationary lache bars to transition to a pair of footrests. In ANW 9, after unhooking the third ring, ninjas had to dismount to a floating mat. | ANW 8-9 |
| Down Up Salmon Ladder | |
Ninjas must vertically jump a bar down three rungs, turn themselves around 180 degrees, jump the bar to another ladder, and jump the bar up six more rungs. | ANW 8 |
| Wave Runner | |
Ninjas must use their upper body to kip themselves across an S-shaped board and a triangle-shaped board, both of which rotate simultaneously on the same axis. | ANW 8-9 |
| Double Wedge | |
Ninjas must hop a bar with lacrosse balls on each end across two parallel walls, lache to another bar that they must hop across another pair of walls, and dismount to the landing platform. | ANW 8 |
| Wall Flip | |
Ninjas must flip over three walls of increasing weight and climb over a tall wall. | ANW 8-9 |
| Criss-Cross Salmon Ladder | |
Ninjas must vertically jump a bar up two rungs, turn themselves around 180 degrees, jump the bar to another ladder and up three more rungs, turn themselves around again, jump the bar back to the first wall, and jump up a final set of rungs. | ANW 9-10 |
| Swing Surfer | |
Ninjas must jump to a hammer-shaped pendulum and time their jump to a wall that they must climb up, which may or may not include a rope. | ANW 9-11, 15- |
| Wingnut Alley | |
Ninjas must make several long laches across a series of swinging wingnut-shaped ledges. They must jump from a mini-tramp to a perpendicular wingnut, make a lateral lache to a parallel wingnut, perpendicular laches to two wingnuts, and a long dismount to the landing platform. | ANW 9-10 |
| Epic Catch & Release | |
Ninjas must swing on a horizontal bar and lock it into place, transition to another bar, use their upper body to force it out, and swing to a floating mat. | ANW 10 |
| Déjà Vu | |
Ninjas must swing two bars attached by wires across three sets of cradles. They must unhook the first bar resting on the first set of cradles and land it into the third set of cradles, transition to the second bar resting on the second set of cradles, unhook it, and swing to the landing platform. | ANW 10 |
| Water Walls | |
Ninjas must open three walls while swimming underwater. | ANW 10-11 |
| Giant Walk the Plank | Ninjas must jump to a hanging rope that they must use to swing to a tilting plank that they must run up, time their jump to a bar that they must ride down a curved track, and time their dismount to a floating mat. | ANW 11 | |
| Extension Ladder | Ninjas must vertically jump a bar up four rungs, turn themselves around 180 degrees, jump the bar to another ladder, and up one more rung. The final two rungs were 14 inches apart compared to the standard 12 inches. | ANW 11 | |
| Snap Back | |
Ninjas must lache across two sets of bars by swinging on the first bar of each set and making a blind grab to the second bar that drops downward like a see-saw using a pair of footrests and a stationary bar to reach the first set of bars. | ANW 11 |
| Grim Sweeper | Ninjas must swing across three blades that spin in opposite directions using a mini-tramp to reach the first blade. | ANW 11 | |
| Striding Steps | |
Ninjas must run across eight circular steps of varying diameters (7 from ANW 15 onwards) and jump to a hanging rope that they must use to swing into the next obstacle. | ANW 13- |
| V Formation | |
Ninjas must traverse a downwards-slanted pole, kip a triangular-shaped hoop up five stoppers, transition to a small ledge, and drop down four swinging inverted V-shaped handles. | ANW 13 |
| Hammer Drop | |
Ninjas must jump from a springboard to a hammer-shaped pendulum that they must wrap their entire body around and absorb the drop as it swings downwards. After the pendulum stops swinging, ninjas must climb to the top and jump to a hanging rope that they must use to swing to a wall with ledges that they must climb up. | ANW 13-14 |
| Epic Air Surfer | |
Ninjas must hop a surfboard with two handles on its underside across 5 tracks of different lengths that descend in height. | ANW 13, 15- |
| Falling Shelves | |
Ninjas must lache across four dropping X-shaped shelves using a mini-tramp to reach the first shelf. The first two shelves lock in place, the third swung freely, and the fourth shelf required ninjas to make a blind grab. | ANW 13- |
| Piston Plunge | |
Ninjas must traverse a series of five pistons that are all attached to a crankshaft. Applying weight to a piston causes it to drop and all others to change height. While ninjas could muscle their way across the pistons instead of lacheing through them, they were still required to lache to the third piston. After reaching the final piston, ninjas must lache to a steering wheel and dismount to the landing platform. Ninjas also had to use a horizontal pole and a set of footrests to reach the first piston. | ANW 14 |
| Hornet's Nest | |
Ninjas must lache across five honeycomb-shaped panels- some of which they must lock in- placed perpendicular and parallel to each other. It is a supersized version of the Beehive. | ANW 14 |
| Jawbreakers | |
Ninjas must jump three bars into a series of steel traps. | ANW 15- |
Stage Three[]
| Obstacle Name | Picture | Description | Season Appearances |
|---|---|---|---|
| Arm Rings | |
Ninjas must use their upper body to push two rings down different-shaped tracks. | SASUKE 23 |
| Descending Lamp Grasper/ Downward Globe Grasp | |
Ninjas must traverse 20 hanging spheres on a descending track. | SASUKE 23 |
| Devil Steps | |
Ninjas must climb up two sets of 7 stairs, make a 180-degree transition mid-air, and climb down another set of 7 stairs. | SASUKE 23 |
| Shin-Cliffhanger | |
Ninjas must traverse three hanging ledges using only their upper body. The second ledge was on an incline, and ninjas had to lache to the third ledge rather than reaching over. | SASUKE 23 |
| Jumping Bars | |
Ninjas must lache across four hanging bars. | SASUKE 23 |
| Hang Climbing/ Hang Climb | |
Ninjas must climb a 45-degree inclined climbing wall using their hands and feet. | SASUKE 23, ANW 4-8 |
| Spider Flip | |
Ninjas must use their arms and legs to climb an L-shaped beam and make a 180-degree jump to another beam. | SASUKE 23, ANW 4-6 |
| Gliding Ring/Final Ring | |
Ninjas must ride a ring down a track and dismount to the landing platform. | SASUKE 23 |
| Roulette Cylinder | |
Ninjas must use their upper body to roll a steel cylinder with protruding spikes down a track with two drops in it. | SASUKE 26, ANW 4-5 |
| Doorknob Grasper | |
Ninjas must user their upper body to swing across several spinning doorknobs. | SASUKE 26, ANW 4-7 |
| Cycling Road | |
Ninjas must swing across four spinning wheels. | SASUKE 26 |
| Ultimate Cliffhanger | |
Ninjas must use their upper body to traverse several ledges of different heights, lengths, and angles.
Over the years, there have been several significant modifications:
|
SASUKE 26-27, ANW 4-11, 13- |
| Swing Circle | |
Ninjas must swing across four large hanging rings that slide back and forth. | SASUKE 26 |
| Bungee Rope Climb | |
Ninjas must swing across three hanging ropes attached to bungee cords. | SASUKE 26-27, ANW 4-5 |
| Flying Bar | |
Ninjas must jump a bar across four cradles of descending height. | SASUKE 26-27, ANW 4-11, 13-14 |
| Arm Bike | |
Ninjas must use their arms to pedal a bike onto a track similar to the way a person pedals a bike with their feet. | SASUKE 27 |
| Jumping Ring | |
Ninjas must swing across two large hanging rings. | SASUKE 27 |
| Chain See-Saw | |
Ninjas must lache across two pairs of vertical handholds that would drop competitors in the water if they did not grab both handholds at the same time. | SASUKE 27 |
| Bar Glider | |
Ninjas must push a bar across a track that has its second half raised by 15 centimeters. | SASUKE 27 |
| Floating Boards | |
Ninjas must use their hands and feet to traverse four hanging vertical boards. | ANW 4-10 |
| Cannonball Incline | |
Ninjas must swing across three hanging cannonballs arranged on an incline. | ANW 6 |
| Propeller Bar | |
Ninjas must use a mini-tramp to reach a spinning propeller, time their transition to a hanging rope, and swing into the next obstacle. | ANW 6 |
| Psycho Chainsaw | |
Ninjas must grab a pair of handles attached to chains that hang on a wheel and push the wheel down the track by "pumping" their arms and legs up and down. | ANW 7 |
| Pole Grasper | |
Ninjas must use their hands and feet to cross five hanging poles, and the fourth pole drops when weight is applied to it. | ANW 7 |
| Area 51 | |
Ninjas must use their arms and legs to cross six flying free-spinning hanging disks. | ANW 7 |
| Keylock Hang | |
Ninjas must use two movable handles to traverse a series of three hanging horizontal boards with slots in them. | ANW 8-9 |
| Curved Body Prop | |
Ninjas must prop their hands against one wall and their feet against another, and use their entire body to traverse two parallel curved walls. | ANW 8-10 |
| Walking Bar | |
Ninjas must use their upper body to "walk" a bar across alternating cradles arranged in a curve formation. | ANW 8 |
| Nail Clipper | |
Ninjas must traverse three cylinders that roll back and forth, using the ledges embedded in each cylinder to lock them in place. | ANW 9 |
| Peg Cloud | |
Ninjas must use two pegs to traverse a series of five boxes with footholds and peg holes attached to them. | ANW 9-10 |
| Time Bomb | |
Ninjas must use two rings with a sphere attached to them to swing past a series of four spinning hooks. | ANW 9 |
| En Garde | |
Ninjas must jump an extendable bar across three tracks, pushing both ends of the bar to avoid hitting two sets of stoppers in between the tracks. | ANW 10 |
| Crazy Clocks | |
Ninjas must turn two handles on a clock-shaped pivot (one clockwise, the other counterclockwise), lache to another clock-shaped pivot, and repeat the process. | ANW 10-11 |
| Cane Lane | |
Ninjas must push a hanging cane across two different-shaped tracks with stoppers attached to them. | ANW 10-11 |
| Grip & Tip | |
Ninjas must kip a foam cylinder across a hanging steel frame, absorb the drop as the frame tilts downwards after ninjas reach the halfway point, then lache to another cylinder and repeat the process. | ANW 11, 13 |
| Iron Summit | |
Ninjas must climb up a curved track using two hollow pegs, transition to a set of angled slots attached to pegs and complete the ascent, then transition to a descending track and reverse the process, climbing down the track using the angled slots and finishing the descent using hollowed pegs. | ANW 11 |
| Pipe Dream | Ninjas must use a stationary lache bar to reach an unstable wall. They must then lache across two sets of poles. They must then jump to two pipes that drop down. | ANW 11, 13-14 | |
| Stalactites | |
Ninjas must swing past six hanging slots that swing and spin back and forth using two handles with spheres attached to them. | ANW 13-14 |
| Up For Grabs | |
Ninjas must swing on a stationary lache bar, grab an unstable bar resting midair, and land it onto a more stable cradle all in one motion. They must then transfer to another hanging bar and repeat the process, using a pole to reach the first lache bar. | ANW 13 |
| Eyeglass Alley | |
Ninjas must grab an eyeglass-shaped rod (a bar with a ring attached to both ends) and maneuver the ring past three hanging hooks. They must then transition to another eyeglass-shaped rod resting on a pair of cradles and jump it to another set of cradles. | ANW 13-14 |
| Patriot Pass | |
Ninjas must swing across three ropes that are wrapped around the same axis and drop down when weight is applied to them. | ANW 14 |
| Chop It Up | |
Ninjas must lache across three spinning logs that drop down when weight is applied to them. Each log is also on a circular fulcrum shaped like a pair of axes, and ninjas must use a pole and stationary lache bar to reach the first log. | ANW 14 |
| Slam Dunk | |
Ninjas must climb up a pair of poles, each with a footrest on it. From there, they must jump two basketballs with handholds on the sides across a set of hoop-shaped cradles and lache to a third basketball that they must dismount from. | ANW 15 |
| Pressure Cooker | |
Ninjas must traverse a series of hanging pipes by sliding two hollow tubes, each with a handle to grab onto, on and off them. | ANW 15- |
| Road Signs | |
Ninjas must lache across three "road signs": a contraption consisting of a rectangular piece of metal with a bar on it attached to two horizontally-laid poles. To do so, they must grab the poles, which would cause the entire sign to rotate downwards, before popping upwards, waiting for the sign to return to its original position, landing the lache on the metal plate, and transitioning to the bar. | ANW 15- |
| Pizza Party | |
Ninjas must lache from a stationary bar to a "pizza slice," a disc shaped like a slice of pizza with a ledge on the curved base and two small ledges placed on each side, rotate the slice 180 degrees counterclockwise, and catch it mid-air. They must then lache to another stationary bar and repeat the process. | ANW 16 |






































































































































































































































































































































































































































