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Kinniku Banzuke was the predecessor show to SASUKE. It ran from October 14, 1995 to May 4, 2002 and ran the first 8 SASUKE tournaments as specials, before its subsequent independence.
The show had over 100 different events over its seven-year span, and like SASUKE, when a competitor earned kanzenseiha in one of a handful of events, it was completely redesigned but the general purpose stayed the same. To reflect this, the event name had a roman numeral added to the end of it (ex. Hand Walk II).
Due to two competitors ending up seriously injured in an event titled "Power Island", the show was canceled and SASUKE became an independent program starting with SASUKE 9.
- 9 Shooter
- 50M Back Flip
- Amazing Road - Three sets of turnstiles.
- 'Athletic Love - A pair/couple event'
- Balloon Shooter - A golfing event where competitors must aim for large balloons
- Bamboo Derby - A stilt-walking obstacle course. (3 versions)
- Banzai 90 - A six-man team event
- Beach Flags DX
- Big Arch
- BMX Performance
- Body Clock
- Born Connection
- Cannon Ball
- Cha Cha Cha
- Daruma - A stack of blocks which needed to be knocked off by use of a large mallet (5 versions
- Extra Kendama
- Face Stadium
- Final Push-Up
- Game Maker
- Giant Ball - Competitors must roll on top of a large sphere through the course.
- Hand Walk - An obstacle course which must be completed via handstanding only.
- Human Clock - Competitors must count to a certain amount of time as close as possible.
- Kangaroo - A pogo obstacle course.
- Kick Target - A soccer/association football event (4 versions)
- Like a Pierrot - A unicycling obstacle course (6 versions)
- Long Shoot
- Nakama - A pair/couple obstacle course
- Neko de Drive - A pair/couple event in which a wagon is used.
- Noodle Station
- Muscle Gym
- Muscle Record 9 Minutes
- Ottoto 9 - Competitors must balance a stick with two fingers whilst navigating a difficult course
- Perfect Arms
- Pump Up
- Punch Out - A ten-pin-bowling challenge.
- Quick Muscle - A head-to-head push-up contest.
- Reflection Game
- Samurai Fishing Nine
- SASUKE Jr.
- SASUKE Senior
- Seesaw 60 - A one-minute pair event.
- Service Ace - A tennis event.
- Skeboarder - A skateboarding obstacle course. (2 versions)
- Spider Walk
- Sponge Bridge - Competitors must walk across three sets of large topple-prone foam boards (3 versions)
- Spray Hitter
- Spray Hitter Bingo
- Strong Mama - Arguably believed by some to be the predecessor to KUNOICHI.
- Struck Out
- *Super Dive '97
- Super Dog - An obstacle course designed for dogs....and their owner!
- Super Helico - An obstacle course for radio-controlled helicopters
- Super Rider - A mountain biking obstacle course (7 versions)
- Super Touchdown
- Trampoline - A three-stage event.
- Tight Rope
- Power Island - This event never aired and was the reason the show was cancelled
- Brain Panic - Memory challenge.
- 9 Hoops - A basketball shooting event (4 versions)
Concepts Used In SASUKE and KUNOICHI
- Deadly Hammers - This obstacle was used in many events and was later recycled into the Goren Hammer. It was based off of the version used in Like a Pierrot IV. On KUNOICHI 5, a similar obstacle, title Furiko Michi, was added as the fourth obstacle on Stage 2, then the Goren Hammer was returned on KUNOICHI 10 and KUNOICHI 11. The Goren Hammer was also appeared on SASUKE Vietnam and Mongolian Ninja Warrior.
- Spider Walk - This was both an event in Banzuke and an obstacle in SASUKE. In the first four SASUKE's the Spider Walk was very long and similar to the event, but it was shortened for SASUKE 5, then the walls were arranged like an upside down "J" from SASUKE 7 to SASUKE 17. When the obstacle returned from SASUKE 28 onward, the wall arranged same as the one used on the Jumping Spider, and added the Spider Drop from SASUKE 30 onward. A similar obstacle, title Jumping Spider (a hybrid of the Spider Walk and the trampoline on the Jump Hang), was used from SASUKE 18 to SASUKE 24, then returned on SASUKE 26 and SASUKE 27. From American Ninja Warrior 9 onward, thers was a similar obstacle title Bouncing Spider, which was a hybrid of Jumping Spider and Wall Drop.
- Stage system - This was used in the Trampoline event and later in SASUKE.
- Conveyor Belt - This obstacle was used in several events and was later named the Gyakusō Conveyor (Reverse Conveyor from SASUKE 32 onward and KUNOICHI 9 onward). It was the same in every event save for Like a Pierrot V, where instead of simply going forward against the movement of the conveyor belt, competitors instead had to stay away from a gate that would close for ten seconds while the conveyor belt moved forwards towards the gate.