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|name = Flying Chute
 
|name = Flying Chute
 
|image = Flyingchute5.jpg
 
|image = Flyingchute5.jpg
|caption = A tester demonstrating the Flying Chute, [[SASUKE 18]]
+
|caption = A tester demonstrated the Flying Chute, [[SASUKE 18]]
|g4_name =
 
 
|s_stage = [[First Stage]]
 
|s_stage = [[First Stage]]
 
|s_first = [[SASUKE 18]]
 
|s_first = [[SASUKE 18]]
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|s_clear = [[SASUKE 18]], [[Suzuki Naohiro]]
 
|s_clear = [[SASUKE 18]], [[Suzuki Naohiro]]
 
}}
 
}}
 
 
The '''Flying Chute''' (フライングシュート) is an obstacle introduced with the course redesign after [[Nagano Makoto]]'s kanzenseiha in [[SASUKE 17]].
 
The '''Flying Chute''' (フライングシュート) is an obstacle introduced with the course redesign after [[Nagano Makoto]]'s kanzenseiha in [[SASUKE 17]].
   
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This obstacle was proven to be one of the hardest obstacles in Shin-SASUKE's First Stage, and eliminated top competitors such as:
 
This obstacle was proven to be one of the hardest obstacles in Shin-SASUKE's First Stage, and eliminated top competitors such as:
* [[Nagano Makoto]],
+
*[[Nagano Makoto]],
* [[Iketani Naoki]],
+
*[[Iketani Naoki]],
* [[Nagasaki Takamasa]],
+
*[[Nagasaki Takamasa]],
* [[Nagasaki Shunsuke]],
+
*[[Nagasaki Shunsuke]],
* [[Shiratori Bunpei]] (timed out),
+
*[[Shiratori Bunpei]] (timed out),
* [[Urushihara Yuuji]], and
+
*[[Urushihara Yuuji]], and
* [[Yamamoto Shingo]] (twice).
+
*[[Yamamoto Shingo]] (twice).
   
 
The obstacle was changed multiple times in the four tournaments that it was in the First Stage, throwing off competitors each time.
 
The obstacle was changed multiple times in the four tournaments that it was in the First Stage, throwing off competitors each time.
  +
 
{{clear}}
 
{{clear}}
   
 
==SASUKE 18 Version==
 
==SASUKE 18 Version==
[[File:Flyingchute2.jpg|thumb|right|276px|Suzuki Naohiro attempting the Flying Chute in SASUKE 18]]
+
[[File:Flyingchute2.jpg|thumb|276px|Suzuki Naohiro attempted the Flying Chute, [[SASUKE 18]]]]
 
The first version of this obstacle was rather basic. Competitors would slide down the chute, catch the rope underneath the arms, and reach for the net underneath the chute. This version required none of the timing, speed, or strategy required in future versions, and as such, only five competitors failed here.
 
The first version of this obstacle was rather basic. Competitors would slide down the chute, catch the rope underneath the arms, and reach for the net underneath the chute. This version required none of the timing, speed, or strategy required in future versions, and as such, only five competitors failed here.
  +
 
{{clear}}
 
{{clear}}
 
==SASUKE 19 Version==
 
==SASUKE 19 Version==
[[File:Flyingchute3.jpg|thumb|276px|[[Yamada Koji]] attempting the redesigned Flying Chute in [[SASUKE 19]]]]
+
[[File:Flyingchute3.jpg|thumb|276px|[[Yamada Koji]] attempted the redesigned Flying Chute,
  +
[[SASUKE 19]]]]
 
By far the hardest version of the Flying Chute. To make the obstacle harder for the competitors, the producers raised the rope and put it farther from the chute. In order to pass this obstacle, competitors needed great speed in order to gain enough momentum to reach the net and great timing. If they mistimed their jump:
 
By far the hardest version of the Flying Chute. To make the obstacle harder for the competitors, the producers raised the rope and put it farther from the chute. In order to pass this obstacle, competitors needed great speed in order to gain enough momentum to reach the net and great timing. If they mistimed their jump:
* Jump too early and they would slide down the net and lose balance.
+
*Jump too early and they would slide down the net and lose balance.
* Jump too late and competitors wouldn't be able to hold onto the rope and fall into the water (as [[Nagasaki Takamasa]] and [[Nagano Makoto]] did).
+
*Jump too late and competitors wouldn't be able to hold onto the rope and fall into the water (as [[Nagasaki Takamasa]] and [[Nagano Makoto]] did).
   
 
On top of that, competitors also needed to only hold the rope with their bare hand, otherwise they would not be able to reach the net. Because of the great speed required to gain momentum, many competitors tried to reach the net on the first rebound (however, this was proven to be fatal). This version of the obstacle was so hard, that only four competitors cleared successfully. 
 
On top of that, competitors also needed to only hold the rope with their bare hand, otherwise they would not be able to reach the net. Because of the great speed required to gain momentum, many competitors tried to reach the net on the first rebound (however, this was proven to be fatal). This version of the obstacle was so hard, that only four competitors cleared successfully. 
  +
 
{{clear}}
 
{{clear}}
 
==SASUKE 20-21 Version==
 
==SASUKE 20-21 Version==
[[File:Flyingchute4.jpg|thumb|276px|[[Okuyama Yoshiyuki]] attempting the redesigned Flying Chute in [[SASUKE 20]]]]
+
[[File:Flyingchute4.jpg|thumb|276px|[[Okuyama Yoshiyuki]] attempted the redesigned Flying Chute, [[SASUKE 20]]]]
 
Because of SASUKE 19's extreme difficulty, the producers toned down the Flying Chute in order to make it a little easier for the competitors to pass. To do this, the producers moved the rope vertically down so it was at the same height as the SASUKE 18 version but also the same distance away from the net as the SASUKE 19 version.
 
Because of SASUKE 19's extreme difficulty, the producers toned down the Flying Chute in order to make it a little easier for the competitors to pass. To do this, the producers moved the rope vertically down so it was at the same height as the SASUKE 18 version but also the same distance away from the net as the SASUKE 19 version.
   
With the obstacle modified once again, this obstacle became one of the only four obstacles to be modified in three consecutive tournaments, along with the [[Jumping Spider]], [[Vertical Limit]], and [[Sidewinder R]].
+
With the obstacle modified once again, this obstacle became one of the only five obstacles to be modified in three consecutive tournaments, along with the [[Jumping Spider]], [[Vertical Limit]], [[Sidewinder R]], and [[Fish Bone]].
   
 
While more competitors did beat the obstacle, this version required more strategy than its predecessors. The following strategies to take on the obstacle were that:
 
While more competitors did beat the obstacle, this version required more strategy than its predecessors. The following strategies to take on the obstacle were that:
* Competitors could go fast, trying to endure the whiplash, and made  it to the net on the first rebound.
+
*Competitors could go fast, trying to endure the whiplash, and made  it to the net on the first rebound.
* Competitors could go slow and tried to land on the rope with enough force to get the necessary momentum to reach the net.
+
*Competitors could go slow and tried to land on the rope with enough force to get the necessary momentum to reach the net.
 
This design also created several interesting and unique failures, as some competitors flipped over the rope (as [[Haga Tomoya]] and [[Iketani Naoki]] did). It also eliminated[[ Yamamoto Shingo]], when he failed to generate enough momentum and was left dangling until he finally dropped into the water. It has since been taken out of the First Stage and was replaced in [[SASUKE 22]] with the [[Slider Jump]].
 
This design also created several interesting and unique failures, as some competitors flipped over the rope (as [[Haga Tomoya]] and [[Iketani Naoki]] did). It also eliminated[[ Yamamoto Shingo]], when he failed to generate enough momentum and was left dangling until he finally dropped into the water. It has since been taken out of the First Stage and was replaced in [[SASUKE 22]] with the [[Slider Jump]].
  +
 
{{clear}}
 
{{clear}}
 
==Competitors' Success Rate==
 
==Competitors' Success Rate==
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|}
 
|}
 
[[Category:SASUKE obstacles]]
 
[[Category:SASUKE obstacles]]
  +
[[Category:Kanzenseiha Eliminators]]

Revision as of 16:33, 7 August 2018

The Flying Chute (フライングシュート) is an obstacle introduced with the course redesign after Nagano Makoto's kanzenseiha in SASUKE 17.

The objective of the Flying Chute is to slide down a 6.3m slide, grab onto a rope placed a certain distance away from the slide, and use momentum to reach a net placed underneath the slide, if the competitor fails the obstacle another net located just above the water helps make the obstacle safer, as the velocity that they travel means that if the net were not there the competitor would be severely injured.

This obstacle was proven to be one of the hardest obstacles in Shin-SASUKE's First Stage, and eliminated top competitors such as:

The obstacle was changed multiple times in the four tournaments that it was in the First Stage, throwing off competitors each time.

SASUKE 18 Version

Flyingchute2

Suzuki Naohiro attempted the Flying Chute, SASUKE 18

The first version of this obstacle was rather basic. Competitors would slide down the chute, catch the rope underneath the arms, and reach for the net underneath the chute. This version required none of the timing, speed, or strategy required in future versions, and as such, only five competitors failed here.

SASUKE 19 Version

Flyingchute3

Yamada Koji attempted the redesigned Flying Chute, SASUKE 19

By far the hardest version of the Flying Chute. To make the obstacle harder for the competitors, the producers raised the rope and put it farther from the chute. In order to pass this obstacle, competitors needed great speed in order to gain enough momentum to reach the net and great timing. If they mistimed their jump:

  • Jump too early and they would slide down the net and lose balance.
  • Jump too late and competitors wouldn't be able to hold onto the rope and fall into the water (as Nagasaki Takamasa and Nagano Makoto did).

On top of that, competitors also needed to only hold the rope with their bare hand, otherwise they would not be able to reach the net. Because of the great speed required to gain momentum, many competitors tried to reach the net on the first rebound (however, this was proven to be fatal). This version of the obstacle was so hard, that only four competitors cleared successfully. 

SASUKE 20-21 Version

Flyingchute4

Okuyama Yoshiyuki attempted the redesigned Flying Chute, SASUKE 20

Because of SASUKE 19's extreme difficulty, the producers toned down the Flying Chute in order to make it a little easier for the competitors to pass. To do this, the producers moved the rope vertically down so it was at the same height as the SASUKE 18 version but also the same distance away from the net as the SASUKE 19 version.

With the obstacle modified once again, this obstacle became one of the only five obstacles to be modified in three consecutive tournaments, along with the Jumping Spider, Vertical Limit, Sidewinder R, and Fish Bone.

While more competitors did beat the obstacle, this version required more strategy than its predecessors. The following strategies to take on the obstacle were that:

  • Competitors could go fast, trying to endure the whiplash, and made  it to the net on the first rebound.
  • Competitors could go slow and tried to land on the rope with enough force to get the necessary momentum to reach the net.

This design also created several interesting and unique failures, as some competitors flipped over the rope (as Haga Tomoya and Iketani Naoki did). It also eliminatedYamamoto Shingo, when he failed to generate enough momentum and was left dangling until he finally dropped into the water. It has since been taken out of the First Stage and was replaced in SASUKE 22 with the Slider Jump.

Competitors' Success Rate

  • All results based on the TBS broadcast and external information found
SASUKE Clears Attempts Percentage
18 9 14 64.29%
19 4 13 30.77%
20 9 13 69.23%
21 11 22 50%
Total 33 62 53.22%