VIKING 4

Intro
The fourth VIKING tournament, was one of the five VIKING specials that took place in 2006 and the only one that involves individual competitors. The course would have a different spin compared to its previous Individual tournaments. In this tournament, it consisted of mixes of head-to-head challenges and timed stages similar to the SASUKE Trials. Instead of the usual 100 competitors attempting the course, 70 competitors were invited into the tournament, dividing them into 35 matchups.

In the First Marine Stage, five new obstacles were introduced in the course. Due to the new format with competitors competing head-to-head, they can continue attempting the course albeit falling or touching the water. This rule would be exempted on Parley in which competitors can only have two attempts to clear, failing to do so will result in a disqualification. There is a time limit on the course which is 180 seconds, with the clock counting upwards across all stages. Competitors must complete the course within the time limit and/or faster than their opponent in their own respective matchup, whichever is earlier. If both competitors did not complete the course on time, both are disqualified. In addition, six additional places for competitors across all matchups with the fastest times who completed the course slower than their opponent in their respective matchup will move on to the Second Adventure Stage. Due to this format, along with 22 clears, 28 competitors will move on to the Second Adventure Stage.

The Second Adventure Stage would introduce only one obstacle in the form of Hammer Road, a long course with the length of 50 metres and 20 hammers. Competitors who cleared the First Marine Stage would draw lots that resulted in their new matchups. Compared to the previous stage, they are automatically eliminated once they fell on the obstacle. The time limit to complete the course is 75 seconds. As a result, only 11 competitors managed to move on to the Third Fantasy Stage due to some competitors rushing through the course trying to catch up with their opponent or making up lost time, losing their balance. Some collided with the hammer along the way or touched the hammer with their hands resulting in disqualification.

In the Third Fantasy Stage, classic VIKING obstacles such as Castaway, Swing Mast, and Cannonball would be moved to this stage. Similar to the previous stage, competitors would once again draw lots that would result in their new matchups. Since there are an odd number of competitors attempting the stage, one competitor would attempt the stage on his own compared to the rest of the competitors. The time limit is 120 seconds. Similar to the previous stage, they are automatically eliminated once they fell on the obstacle. The Swing Mast eliminated most of the competitors in this stage and thus only 4 competitors remained.

The Final Viking was a drastic change compare to the last tournament, which consist of only one obstacle in a tower form known as Hashigo Nobori. This stage is a time trail therefore there will only be one winner for the competitor who completed the obstacle in the fastest time.

Obstacles
① Odyssey オデッセイ

② ^Kōsoku Slider 高速スライダー

③ ^Triple Wall トリプルウォール

④ ^Lifeboat ライフボート

⑤ Keisan Area ・Parley 計算エリア・パーレイ

⑥ ^Dive or Climb ダイブorクライム

⑦ Main Deck メインデッキ

⑧ ^Survival Climb サバイバルクライム

Time Limit: 180 seconds

^ Denotes New Obstacle

Obstacles
① ^Hammer Road ハンマーロード

Time Limit: 75 seconds

^ Denotes New Obstacle

Obstacles
① Castaway キャスタウェイ

② Swing Mast スイングマスト

③ ^Cross Rope クロスロープ

④ Cannonball キャノンボール

⑤ Dashutsu Pole 脱出ポール

Time Limit: 120 seconds

^ Denotes New Obstacle

Obstacles
① ^Hashigo Nobori 梯子登り (20m)

Note: Since the stage is a time trial, there is no time limit on the course. Only the fastest competitor to complete the stage would achieve kanzenseiha.

^ Denotes New Obstacle